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How many copies did Stress Chess sell?

Estimated copies sold
≈ 1k–2k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 54 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stress Chess out and predicted the genre from its 8 similar games. Every figure here, including Stress Chess's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 133k–464k
best case 1.9M (Stormworks: Build and Rescue)
Games like Stress Chess

The middle of these games

≈ 133k–464k copies

≈ $343k–$4.8M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Stormworks: Build and Rescue at ≈ 1.5M–2.4M copies, ≈ $10.2M–$27.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 242 to 11k.
The genre you'd be entering
Your set
Your set clusters on Education (5 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Sandbox + Base-Building, priced around $25.
The era
The games you compared span 2017 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.