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How many copies did Sacred 3 sell?

Estimated copies sold
≈ 250k–406k
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
from 4k reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sacred 3 out and predicted the genre from its 8 similar games. Every figure here, including Sacred 3's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 65k–723k
best case 11.6M (Castle Crashers®)
Games like Sacred 3

The middle of these games

≈ 65k–723k copies

≈ $373k–$7.1M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Castle Crashers® at ≈ 8.9M–14.4M copies, ≈ $36.6M–$98.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 459 reviews in their first month; the spread ran 176 to 15k.
The genre you'd be entering
Your set
Your set clusters on Hack and Slash (6 of 8) and Co-op (5 of 8).
The winners
Winners here lead with Co-op + Beat 'em up, priced around $15.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Co-opBeat 'em up

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