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How many copies did The Impossible Game sell?

Estimated copies sold
≈ 86k–139k
$70k–$189k after Steam's cut $128k–$291k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Impossible Game out and predicted the genre from its 8 similar games. Every figure here, including The Impossible Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–22k
best case 46.9M (Geometry Dash)
Games like The Impossible Game

The middle of these games

≈ 2k–22k copies

≈ $2k–$88k after Steam's cut

from ~89 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 22 reviews in their first month; the spread ran 1 to 257.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Level Editor (7 of 8) and Music (6 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5. The breakout hits carry Difficult + Great Soundtrack + Precision Platformer; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
7164x vs typical
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
Very Positive
DifficultMusic
Camera Obscura
2015
Est. copies
≈ 75k–122k
17x vs typical
SteamSpy 200k–500k
Est. revenue
$41k–$111k after Steam's cut $75k–$170k before the cut
$1.99
2k reviews
Mostly Positive
Pixel GraphicsPlatformer
Remnants of Naezith
2018
Est. copies
≈ 20k–32k
7.4x vs typical
SteamSpy 50k–100k
Est. revenue
$55k–$147k after Steam's cut $99k–$226k before the cut
$9.99
655 reviews
Very Positive
Fermi's Path
2015
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $12k–$26k before the cut
$8.99
53 reviews
Mixed
IndieArcade
Neodash
2022
Est. copies
≈ 13k–21k
5.8x vs typical
SteamSpy 20k–50k
Est. revenue
$57k–$152k after Steam's cut $103k–$234k before the cut
$15.99
519 reviews
Very Positive
RacingAction
Square
2022
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$601–$2k after Steam's cut $1k–$2k before the cut
$0.99
89 reviews
Very Positive
DifficultMusic
Dancing Cube
2022
Est. copies
≈ 322–524
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$11.99
13 reviews
Positive
RhythmMusic
BeatBeat
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$706–$2k after Steam's cut $1k–$3k before the cut
$1.99
52 reviews
Very Positive

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