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How many copies did Feed and Grow: Fish sell?

Estimated copies sold
≈ 899k–1.5M
$3.7M–$10.0M after Steam's cut $6.7M–$15.3M before the cut
from 22k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Feed and Grow: Fish out and predicted the genre from its 8 similar games. Every figure here, including Feed and Grow: Fish's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.9M–5.4M
best case 15.1M (Subnautica)
Games like Feed and Grow: Fish

The middle of these games

≈ 1.9M–5.4M copies

≈ $17.6M–$52.8M after Steam's cut

from ~83k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Subnautica at ≈ 11.5M–18.7M copies, ≈ $95.0M–$255.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 13k to 43k.
The genre you'd be entering
Your set
Your set clusters on Survival (8 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $30. The breakout hits carry Open World Survival Craft + Exploration + Horror; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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