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How many copies did Inhibit sell?

Estimated copies sold
≈ 99–161
$163–$439 after Steam's cut $297–$675 before the cut
from 4 reviews (4 user reviews)
Thin evidence: 4 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Inhibit out and predicted the genre from its 8 similar games. Every figure here, including Inhibit's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 163–586
best case 5.8M (Celeste)
Games like Inhibit

The middle of these games

≈ 163–586 copies

≈ $63–$1k after Steam's cut

from ~13 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Celeste at ≈ 4.4M–7.2M copies, ≈ $24.5M–$65.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6 reviews in their first month; the spread ran 2 to 25.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 2D Platformer (7 of 8) and Precision Platformer (7 of 8).
The winners
Winners here lead with Precision Platformer, priced around $20. The breakout hits carry Great Soundtrack; a typical game here doesn't.
The era
The games you compared span 2010 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hot Lava
2019
Est. copies
≈ 177k–288k
474x vs typical
SteamSpy 200k–500k
Est. revenue
$975k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$19.99
6k reviews
Very Positive
Precision Platformer3D Platformer
Celeste
2018
Est. copies
≈ 4.4M–7.2M
11257x vs typical
SteamSpy 2M–5M
Est. revenue
$24.5M–$65.8M after Steam's cut $44.5M–$101.2M before the cut
$19.99
146k reviews
Overwhelmingly Positive
VVVVVV
2010
Est. copies
≈ 666k–1.1M
811x vs typical
SteamSpy 500k–1M
Est. revenue
$914k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$4.99
11k reviews
Overwhelmingly Positive
Pixel GraphicsPrecision Platformer
Egg King
2021
Est. copies
≈ 322–524
SteamSpy under 20k
Est. revenue
$442–$1k after Steam's cut $803–$2k before the cut
$4.99
13 reviews
Mixed
2D PlatformerAdventure
SquareMan
2022
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$34–$91 after Steam's cut $61–$140 before the cut
$0.99
5 reviews
5 user reviews
Sombra
2025
Est. copies
≈ 446–725
SteamSpy under 20k
Est. revenue
$735–$2k after Steam's cut $1k–$3k before the cut
$5.99
18 reviews
Positive
AdventureCasual
5525
2024
Est. copies
≈ 74–121
SteamSpy under 20k
Est. revenue
$20–$55 after Steam's cut $37–$84 before the cut
$0.99
3 reviews
3 user reviews
CasualPixel Graphics
Kid Ball Adventure
2022
Est. copies
≈ 670–1k
2.1x vs typical
SteamSpy under 20k
Est. revenue
$920–$2k after Steam's cut $2k–$4k before the cut
$4.99
27 reviews
Positive

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