Sign in
wishvane

How many copies did Zlime: Return Of Demon Lord sell?

Estimated copies sold
≈ 2k–3k
$4k–$10k after Steam's cut $7k–$15k before the cut
from 75 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Zlime: Return Of Demon Lord out and predicted the genre from its 8 similar games. Every figure here, including Zlime: Return Of Demon Lord's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 266k–451k
best case 2.9M (Noita)
Games like Zlime: Return Of Demon Lord

The middle of these games

≈ 266k–451k copies

≈ $994k–$2.4M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Noita at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 3k to 17k.
The genre you'd be entering
Your set
Your set clusters on 2D Platformer (6 of 8) and Action Roguelike (6 of 8).
The winners
Winners here lead with Physics + Rogue-like, priced around $20. The breakout hits carry Physics + Difficult + Dungeon Crawler; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Downwell
2015
Est. copies
≈ 420k–683k
SteamSpy 200k–500k
Est. revenue
$346k–$929k after Steam's cut $628k–$1.4M before the cut
$2.99
9k reviews
Overwhelmingly Positive
Precision PlatformerAction Roguelike
Noita
2020
Est. copies
≈ 2.2M–3.6M
8.9x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before the cut
$19.99
89k reviews
Overwhelmingly Positive
PhysicsRogue-like
Neon Abyss
2020
Est. copies
≈ 586k–952k
2.4x vs typical
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.7M after Steam's cut $5.9M–$13.3M before the cut
$19.99
24k reviews
Very Positive
Have a Nice Death
2023
Est. copies
≈ 267k–434k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before the cut
$24.99
11k reviews
Very Positive
Action RoguelikeHack and Slash
Caveblazers
2017
Est. copies
≈ 156k–253k
SteamSpy 200k–500k
Est. revenue
$428k–$1.2M after Steam's cut $779k–$1.8M before the cut
$9.99
5k reviews
Very Positive
Action RoguelikePixel Graphics
Chinese Online Game
2024
Est. copies
≈ 258k–419k
SteamSpy 200k–500k
Est. revenue
$708k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$9.99
10k reviews
Very Positive
CRPGAction Roguelike
Anomaly Agent
2024
Est. copies
≈ 248k–403k
SteamSpy 200k–500k
Est. revenue
$817k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$11.99
10k reviews
Very Positive
Action Roguelike2D Platformer
20XX
2017
Est. copies
≈ 157k–256k
SteamSpy 200k–500k
Est. revenue
$649k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
$14.99
5k reviews
Very Positive
PlatformerAction Roguelike

Sizing up your own game? See what its genre can realistically do before you build it.