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How many copies did Toy Soldiers: Complete sell?

Estimated copies sold
≈ 49k–80k
$203k–$547k after Steam's cut $370k–$841k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Toy Soldiers: Complete out and predicted the genre from its 8 similar games. Every figure here, including Toy Soldiers: Complete's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 860k–1.4M
best case 13.0M (7 Days to Die)
Games like Toy Soldiers: Complete

The middle of these games

≈ 860k–1.4M copies

≈ $2.2M–$9.0M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Base-Building (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: 7 Days to Die at ≈ 9.9M–16.1M copies, ≈ $122.7M–$330.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 86k reviews in their first month; the spread ran 11k to 327k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (4 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Survival + Base-Building, priced around $40. The breakout hits carry Survival + Multiplayer + Base-Building; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
21x vs typical
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies
Factorio
2020
Est. copies
≈ 5.8M–9.4M
12x vs typical
SteamSpy 5M–10M
Est. revenue
$55.8M–$150.2M after Steam's cut $101.5M–$231.0M before the cut
$35.00
234k reviews
Overwhelmingly Positive
AutomationBase-Building
Mountain
2014
Est. copies
≈ 912k–1.5M
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$5.9M–$16.0M after Steam's cut $10.8M–$24.6M before the cut
$19.99
31k reviews
Very Positive
Garfield Kart
2015
Est. copies
≈ 690k–1.1M
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
Dungeons 3
2017
Est. copies
≈ 644k–1.0M
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$29.99
19k reviews
Very Positive
StrategyVillain Protagonist
Mechabellum
2024
Est. copies
≈ 480k–780k
SteamSpy 1M–2M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before the cut
$14.99
19k reviews
Very Positive
StrategyMechs
Stronghold Crusader HD (2012)
2013
Est. copies
≈ 1.3M–2.2M
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
$9.99
21k reviews
Overwhelmingly Positive
MilitaryCity Builder

Sizing up your own game? See what its genre can realistically do before you build it.