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How many copies did Acid Planet sell?

Estimated copies sold
≈ 2k–3k
$1k–$4k after Steam's cut $3k–$6k before the cut
from 70 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Acid Planet out and predicted the genre from its 8 similar games. Every figure here, including Acid Planet's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–6k
best case 42k (Lumencraft)
Games like Acid Planet

The middle of these games

≈ 4k–6k copies

≈ $18k–$36k after Steam's cut

from ~139 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Lumencraft at ≈ 32k–52k copies, ≈ $175k–$471k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 65 reviews in their first month; the spread ran 35 to 787.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (8 of 8) and Action Roguelike (3 of 8).
The winners
Winners here lead with Tower Defense, priced around $11. The breakout hits carry Strategy + Action RPG + Sandbox; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.