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How many copies did Snake Effect sell?

Estimated copies sold
≈ 50–81
$138–$368 after Steam's cut $250–$566 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Snake Effect out and predicted the genre from its 8 similar games. Every figure here, including Snake Effect's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.7M–15.2M
best case 78.0M (Euro Truck Simulator 2)
Games like Snake Effect

The middle of these games

≈ 5.7M–15.2M copies

≈ $54.0M–$159.3M after Steam's cut

from ~161k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Open World (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Euro Truck Simulator 2 at ≈ 59.4M–96.6M copies, ≈ $326.7M–$878.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 43k reviews in their first month; the spread ran 30k to 129k.
The genre you'd be entering
Your set
Your set clusters on Open World (3 of 8) and Exploration (2 of 8).
The winners
Winners here lead with Driving + Transportation, priced around $20. The breakout hits carry Driving + Transportation + Automobile Sim; a typical game here doesn't.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 6.6M–10.7M
1.6x vs typical
SteamSpy 5M–10M
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Action RoguelikeBullet Hell
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2DOnline Co-Op
Marvel’s Spider-Man Remastered
2022
Est. copies
≈ 3.5M–5.7M
SteamSpy 2M–5M
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$57.9M–$155.7M after Steam's cut $105.3M–$239.5M before the cut
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Open WorldSuperhero
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≈ 4.7M–7.6M
SteamSpy 2M–5M
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$51.7M–$139.1M after Steam's cut $94.0M–$213.9M before the cut
$39.99
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Souls-likeDark Fantasy
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2023
Est. copies
≈ 4.0M–6.5M
SteamSpy 5M–10M
Est. revenue
$22.0M–$59.2M after Steam's cut $40.0M–$91.0M before the cut
$19.99
161k reviews
Overwhelmingly Positive
Pixel GraphicsCasual
Euro Truck Simulator 2
2012
Est. copies
≈ 59.4M–96.6M
5.8x vs typical
SteamSpy 10M–20M
Est. revenue
$326.7M–$878.4M after Steam's cut $594.0M–$1351.4M before the cut
$19.99
940k reviews
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DrivingTransportation
Cities: Skylines
2015
Est. copies
≈ 14.2M–23.1M
1.8x vs typical
SteamSpy 10M–20M
Est. revenue
$117.4M–$315.8M after Steam's cut $213.5M–$485.8M before the cut
$29.99
292k reviews
Very Positive
Fallout 4
2015
Est. copies
≈ 20.9M–34.0M
2.7x vs typical
SteamSpy 10M–20M
Est. revenue
$114.9M–$308.8M after Steam's cut $208.9M–$475.1M before the cut
$19.99
428k reviews
Very Positive
Open WorldPost-apocalyptic

Sizing up your own game? See what its genre can realistically do before you build it.