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How many copies did Wallkill sell?

Estimated copies sold
≈ 372–605
$510–$1k after Steam's cut $928–$2k before the cut
from 15 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wallkill out and predicted the genre from its 8 similar games. Every figure here, including Wallkill's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–54k
best case 287k (Sir, You Are Being Hunted)
Games like Wallkill

The middle of these games

≈ 19k–54k copies

≈ $76k–$310k after Steam's cut

from ~699 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Sir, You Are Being Hunted at ≈ 219k–355k copies, ≈ $1.2M–$3.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 193 reviews in their first month; the spread ran 57 to 597.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (5 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Survival + Stealth, priced around $20.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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