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How many copies did Break Siege sell?

Estimated copies sold
≈ 2k–4k
$9k–$25k after Steam's cut $17k–$39k before the cut
from 92 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Break Siege out and predicted the genre from its 8 similar games. Every figure here, including Break Siege's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–8k
best case 179k (Ratropolis)
Games like Break Siege

The middle of these games

≈ 2k–8k copies

≈ $4k–$54k after Steam's cut

from ~79 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Ratropolis at ≈ 137k–222k copies, ≈ $676k–$1.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 143 reviews in their first month; the spread ran 23 to 3k.
The genre you'd be entering
Your set
Your set clusters on Card Battler (7 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Card Battler + Rogue-lite, priced around $16. The breakout hits carry Singleplayer + 2D + Strategy; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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