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How many copies did Become an Adventurer sell?

Estimated copies sold
≈ 74–121
$102–$276 after Steam's cut $185–$424 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Become an Adventurer out and predicted the genre from its 8 similar games. Every figure here, including Become an Adventurer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 375–814
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like Become an Adventurer

The middle of these games

≈ 375–814 copies

≈ $200–$977 after Steam's cut

from ~19 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7 reviews in their first month; the spread ran 1 to 208k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and 2D Fighter (5 of 8).
The winners
Winners here lead with Management + Simulation, priced around $20. The breakout hits carry Management + Sandbox + Tactical RPG; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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TypingMemes

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