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How many copies did Cat On The Desktop sell?

Estimated copies sold
≈ 99–161
$27–$73 after Steam's cut $49–$112 before the cut
from 4 reviews (4 user reviews)
Thin evidence: 4 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cat On The Desktop out and predicted the genre from its 8 similar games. Every figure here, including Cat On The Desktop's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.6M–2.5M
best case 56.5M (Stardew Valley)
Games like Cat On The Desktop

The middle of these games

≈ 1.6M–2.5M copies

≈ $12.4M–$19.4M after Steam's cut

from ~51k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Stardew Valley at ≈ 43.0M–69.9M copies, ≈ $177.4M–$476.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 1 to 69k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Life Sim (4 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15. The breakout hits carry Pixel Graphics + Relaxing + Agriculture; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Supermarket Together
2024
Est. copies
≈ 2.4M–4.0M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
98k reviews
Very Positive
SimulationOnline Co-Op
Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
20x vs typical
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Volcano Princess
2023
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before the cut
$10.99
49k reviews
Overwhelmingly Positive
Life SimMultiple Endings
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
Supermarket Simulator
2025
Est. copies
≈ 2.1M–3.4M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$11.4M–$30.7M after Steam's cut $20.8M–$47.3M before the cut
$19.99
84k reviews
Very Positive
TCG Card Shop Simulator
2024
Est. copies
≈ 1.2M–2.0M
SteamSpy 2M–5M
Est. revenue
$6.7M–$18.1M after Steam's cut $12.2M–$27.8M before the cut
$19.99
49k reviews
Overwhelmingly Positive
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
CLASHBOWL
2022
Est. copies
≈ 149–242
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$7k before the cut
$39.99
6 reviews
6 user reviews
Simulatione-sports

Sizing up your own game? See what its genre can realistically do before you build it.