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How many copies did Mushroom Age sell?

Estimated copies sold
≈ 2k–3k
$3k–$8k after Steam's cut $6k–$13k before the cut
from 65 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mushroom Age out and predicted the genre from its 8 similar games. Every figure here, including Mushroom Age's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 110k–133k
best case 1.3M (Unpacking)
Games like Mushroom Age

The middle of these games

≈ 110k–133k copies

≈ $120k–$817k after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Unpacking at ≈ 1.0M–1.6M copies, ≈ $5.5M–$14.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 633 reviews in their first month; the spread ran 234 to 4k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Puzzle + Story Rich, priced around $20. The breakout hits carry Pixel Graphics + Story Rich + Relaxing; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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AdventureSimulation

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