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How many copies did Rogue Fable IV sell?

Estimated copies sold
≈ 6k–10k
$19k–$52k after Steam's cut $35k–$80k before the cut
from 238 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rogue Fable IV out and predicted the genre from its 8 similar games. Every figure here, including Rogue Fable IV's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 87k–341k
best case 616k (Tales of Maj'Eyal)
Games like Rogue Fable IV

The middle of these games

≈ 87k–341k copies

≈ $410k–$1.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Tales of Maj'Eyal at ≈ 469k–762k copies, ≈ $902k–$2.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 316 to 2k.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (7 of 8) and Rogue-like (7 of 8).
The winners
Winners here lead with Traditional Roguelike + Rogue-like, priced around $7.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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SteamSpy 20k–50k
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Traditional RoguelikeCRPG
Path of Achra
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Rogue-likeCharacter Customization
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Rogue-likeTurn-Based
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2014
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≈ 232k–377k
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Mystery DungeonSide Scroller
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2022
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Traditional RoguelikeDungeon Crawler
Dungeons of Dredmor
2011
Est. copies
≈ 343k–558k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$754k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
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Traditional RoguelikeRogue-like
Tales of Maj'Eyal
2013
Est. copies
≈ 469k–762k
2.6x vs typical
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Est. revenue
$902k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$6.99
7k reviews
Very Positive
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Cogmind
2017
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≈ 69k–112k
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$24.99
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Overwhelmingly Positive
Early AccessTraditional Roguelike

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