Sign in
wishvane

How many copies did Delivery Mayhem sell?

Estimated copies sold
≈ 25–40
$34–$91 after Steam's cut $62–$140 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Delivery Mayhem out and predicted the genre from its 8 similar games. Every figure here, including Delivery Mayhem's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 156k–240k
best case 906k (Garfield Kart)
Games like Delivery Mayhem

The middle of these games

≈ 156k–240k copies

≈ $1.1M–$2.6M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Garfield Kart at ≈ 690k–1.1M copies, ≈ $947k–$2.5M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Combat Racing (8 of 8) and Racing (8 of 8).
The winners
Winners here lead with Cult Classic + Combat Racing, priced around $5. The breakout hits carry Cult Classic + Competitive + Family Friendly; a typical game here doesn't.
The era
The games you compared span 2012 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

GRIP: Combat Racing
2018
Est. copies
≈ 157k–254k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$29.99
5k reviews
Very Positive
RacingAction
Garfield Kart
2015
Est. copies
≈ 690k–1.1M
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
BlazeRush
2014
Est. copies
≈ 97k–158k
too small to compare
SteamSpy 50k–100k
Est. revenue
$266k–$716k after Steam's cut $484k–$1.1M before the cut
$9.99
2k reviews
Very Positive
Combat RacingVehicular Combat
BallisticNG
2018
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$468k–$1.3M after Steam's cut $851k–$1.9M before the cut
$14.99
4k reviews
Very Positive
Combat RacingFuturistic
Pacer
2020
Est. copies
≈ 20k–32k
too small to compare
SteamSpy 20k–50k
Est. revenue
$219k–$589k after Steam's cut $398k–$906k before the cut
$39.99
803 reviews
Mostly Positive
Fast-PacedCombat Racing
Death Rally
2012
Est. copies
≈ 57k–93k
too small to compare
SteamSpy 100k–200k
Est. revenue
$157k–$422k after Steam's cut $285k–$649k before the cut
$9.99
904 reviews
Mostly Positive
RacingAction
Gas Guzzlers Extreme
2013
Est. copies
≈ 261k–424k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$24.99
4k reviews
Very Positive
Combat RacingVehicular Combat
Warhammer 40,000: Speed Freeks
2025
Est. copies
≈ 121k–197k
SteamSpy 100k–200k
Est. revenue
$665k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$19.99
5k reviews
Very Positive
Vehicular CombatGames Workshop

Sizing up your own game? See what its genre can realistically do before you build it.