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How many copies did Starground sell?

Estimated copies sold
≈ 5k–8k
$18k–$49k after Steam's cut $33k–$75k before the cut
from 191 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Starground out and predicted the genre from its 8 similar games. Every figure here, including Starground's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 45k–96k
best case 925k (Hydroneer)
Games like Starground

The middle of these games

≈ 45k–96k copies

≈ $473k–$985k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hydroneer at ≈ 704k–1.1M copies, ≈ $2.9M–$7.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 817 reviews in their first month; the spread ran 226 to 2k.
The genre you'd be entering
Your set
Your set clusters on Building (7 of 8) and Automation (6 of 8).
The winners
Winners here lead with Base-Building + Automation, priced around $25. The breakout hits carry Base-Building + Mining + City Builder; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.