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How many copies did Salvation Hours sell?

Estimated copies sold
≈ 149–242
$409–$1k after Steam's cut $744–$2k before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Salvation Hours out and predicted the genre from its 8 similar games. Every figure here, including Salvation Hours's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 921k–1.2M
best case 7.5M (Far Cry® 5)
Games like Salvation Hours

The middle of these games

≈ 921k–1.2M copies

≈ $20.4M–$29.7M after Steam's cut

from ~30k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Far Cry® 5 at ≈ 5.7M–9.3M copies, ≈ $94.6M–$254.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 5k to 49k.
The genre you'd be entering
Your set
Your set clusters on FPS (7 of 8) and Shooter (4 of 8).
The winners
Winners here lead with Horror + Team-Based, priced around $40.
The era
The games you compared span 1998 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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