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wishvane

How many copies did The Warehouse sell?

Estimated copies sold
≈ 124–202
$34–$91 after Steam's cut $61–$140 before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Warehouse out and predicted the genre from its 8 similar games. Every figure here, including The Warehouse's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 22k–29k
best case 139k (Tinykin)
Games like The Warehouse

The middle of these games

≈ 22k–29k copies

≈ $54k–$186k after Steam's cut

from ~669 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Tinykin at ≈ 106k–173k copies, ≈ $730k–$2.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 132 reviews in their first month; the spread ran 63 to 508.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (6 of 8) and Puzzle (6 of 8).
The winners
Winners here lead with Action-Adventure + Puzzle, priced around $15. The breakout hits carry 3D Platformer + Cartoony + Funny; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Ninja Stealth 3
2017
Est. copies
≈ 20k–33k
SteamSpy 100k–200k
Est. revenue
$28k–$74k after Steam's cut $50k–$114k before the cut
$4.99
584 reviews
Very Positive
StealthStrategy
Ninja Stealth
2016
Est. copies
≈ 78k–127k
2.8x vs typical
SteamSpy 200k–500k
Est. revenue
$107k–$288k after Steam's cut $195k–$443k before the cut
$4.99
2k reviews
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StealthStrategy
Funko Fusion
2024
Est. copies
≈ 22k–36k
SteamSpy 20k–50k
Est. revenue
$211k–$568k after Steam's cut $384k–$874k before the cut
$34.99
885 reviews
Mixed
Action-AdventureMultiplayer
Beasts of Maravilla Island
2021
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$35k–$95k after Steam's cut $64k–$145k before the cut
$9.99
516 reviews
Very Positive
ExplorationCollectathon
Promenade
2024
Est. copies
≈ 22k–36k
SteamSpy under 20k
Est. revenue
$123k–$331k after Steam's cut $224k–$509k before the cut
$19.99
902 reviews
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AdventureCute
Tinykin
2022
Est. copies
≈ 106k–173k
6.4x vs typical
SteamSpy 200k–500k
Est. revenue
$730k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$24.99
4k reviews
Overwhelmingly Positive
3D PlatformerCute
Ninja Stealth 2
2017
Est. copies
≈ 25k–40k
SteamSpy 200k–500k
Est. revenue
$34k–$92k after Steam's cut $62k–$141k before the cut
$4.99
721 reviews
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StealthStrategy
DigDigDrill
2024
Est. copies
≈ 15k–25k
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$17k–$45k after Steam's cut $31k–$69k before the cut
$3.99
617 reviews
Very Positive
MiningCollectathon

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