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How many copies did DROOM sell?

Estimated copies sold
≈ 595–967
$164–$440 after Steam's cut $298–$677 before the cut
from 24 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DROOM out and predicted the genre from its 8 similar games. Every figure here, including DROOM's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 407k–7.9M
best case 33.1M (The Binding of Isaac: Rebirth)
Games like DROOM

The middle of these games

≈ 407k–7.9M copies

≈ $2.4M–$30.4M after Steam's cut

from ~48k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Rogue-like (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Binding of Isaac: Rebirth at ≈ 25.2M–41.0M copies, ≈ $104.0M–$279.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Rogue-like (4 of 8) and Action Roguelike (2 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $15.
The era
The games you compared span 2012 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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SteamSpy 1M–2M
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ManagementDifficult
The Binding of Isaac: Rebirth
2014
Est. copies
≈ 25.2M–41.0M
9.4x vs typical
SteamSpy 5M–10M
Est. revenue
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2012
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≈ 5.0M–8.1M
1.6x vs typical
SteamSpy 2M–5M
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$13.6M–$36.7M after Steam's cut $24.8M–$56.4M before the cut
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≈ 972k–1.6M
SteamSpy 1M–2M
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2019
Est. copies
≈ 9.1M–14.9M
6.6x vs typical
SteamSpy 5M–10M
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SandboxGore
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$14.99
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SteamSpy under 20k
Est. revenue
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2020
Est. copies
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SteamSpy 20k–50k
Est. revenue
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$9.99
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9 user reviews
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