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How many copies did Technotopia sell?

Estimated copies sold
≈ 17k–28k
$24k–$64k after Steam's cut $43k–$98k before the cut
from 697 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Technotopia out and predicted the genre from its 8 similar games. Every figure here, including Technotopia's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–8k
best case 17k (Ash of Gods: The Way)
Games like Technotopia

The middle of these games

≈ 1k–8k copies

≈ $2k–$17k after Steam's cut

from ~78 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Ash of Gods: The Way at ≈ 13k–20k copies, ≈ $86k–$232k after Steam's cut.

What it took to get here
About half the games that made it here had over 47 reviews in their first month; the spread ran 8 to 226.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Deckbuilding (5 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Choices Matter + Turn-Based Strategy, priced around $25.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Ash of Gods: The Way
2023
Est. copies
≈ 13k–20k
6.5x vs typical
SteamSpy 100k–200k
Est. revenue
$86k–$232k after Steam's cut $157k–$357k before the cut
$24.99
507 reviews
Very Positive
Choices MatterTurn-Based Strategy
Brave Hand
2021
Est. copies
≈ 992–2k
SteamSpy under 20k
Est. revenue
$543–$1k after Steam's cut $987–$2k before the cut
$1.99
40 reviews
Mostly Positive
Card GameStrategy
Roll
2021
Est. copies
≈ 10k–17k
5.4x vs typical
SteamSpy 20k–50k
Est. revenue
$14k–$39k after Steam's cut $26k–$60k before the cut
$4.99
423 reviews
Very Positive
Bloody Rune
2024
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
$871–$2k after Steam's cut $2k–$4k before the cut
$3.99
32 reviews
Positive
Turn-Based StrategyPixel Graphics
Cribbish
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before the cut
$4.99
79 reviews
Very Positive
Super Algebrawl
2024
Est. copies
≈ 5k–8k
2.4x vs typical
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$32k before the cut
$5.99
187 reviews
Very Positive
IndieLogic
Wukong's Pool
2024
Est. copies
≈ 620–1k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$5.99
25 reviews
Positive
The Detective Reaper Invites
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$9.99
77 reviews
Mixed
Rogue-liteAdventure

Sizing up your own game? See what its genre can realistically do before you build it.