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How many copies did Bloody Rune sell?

Estimated copies sold
≈ 794–1k
$871–$2k after Steam's cut $2k–$4k before the cut
from 32 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bloody Rune out and predicted the genre from its 8 similar games. Every figure here, including Bloody Rune's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 148k–282k
best case 6.4M (Balatro)
Games like Bloody Rune

The middle of these games

≈ 148k–282k copies

≈ $1.4M–$2.2M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Balatro at ≈ 4.9M–8.0M copies, ≈ $20.2M–$54.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 1k to 21k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (7 of 8) and Card Game (6 of 8).
The winners
Winners here lead with Card Game + Roguelike Deckbuilder, priced around $15. The breakout hits carry Pixel Graphics + Replay Value + Singleplayer; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Balatro
2024
Est. copies
≈ 4.9M–8.0M
33x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.4M after Steam's cut $36.8M–$83.7M before the cut
$14.99
198k reviews
Overwhelmingly Positive
The Legend of Bum-Bo
2019
Est. copies
≈ 171k–278k
SteamSpy 1M–2M
Est. revenue
$704k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$14.99
6k reviews
Very Positive
Rogue-liteIndie
Backpack Hero
2023
Est. copies
≈ 211k–342k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$19.99
8k reviews
Very Positive
Replay ValueTurn-Based
Monster Train
2020
Est. copies
≈ 569k–924k
3.9x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Astrea: Six-Sided Oracles
2023
Est. copies
≈ 112k–182k
SteamSpy 100k–200k
Est. revenue
$769k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$24.99
5k reviews
Very Positive
Alina of the Arena
2022
Est. copies
≈ 98k–160k
SteamSpy 200k–500k
Est. revenue
$405k–$1.1M after Steam's cut $736k–$1.7M before the cut
$14.99
4k reviews
Very Positive
Roguebook
2021
Est. copies
≈ 113k–184k
SteamSpy 200k–500k
Est. revenue
$776k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$24.99
5k reviews
Very Positive
RPGIndie
Wildfrost
2023
Est. copies
≈ 219k–356k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$5.0M before the cut
$19.99
9k reviews
Very Positive
Card BattlerDifficult

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