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How many copies did Super Algebrawl sell?

Estimated copies sold
≈ 5k–8k
$8k–$21k after Steam's cut $14k–$32k before the cut
from 187 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Algebrawl out and predicted the genre from its 8 similar games. Every figure here, including Super Algebrawl's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 593k–872k
best case 6.0M (XCOM® 2)
Games like Super Algebrawl

The middle of these games

≈ 593k–872k copies

≈ $5.7M–$13.5M after Steam's cut

from ~22k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: XCOM® 2 at ≈ 4.5M–7.4M copies, ≈ $25.0M–$67.1M after Steam's cut.

What it took to get here
The games that made it here had under 8k reviews in their first month.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (7 of 8) and Party-Based RPG (5 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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SteamSpy 200k–500k
Est. revenue
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CRPGTactical RPG
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2016
Est. copies
≈ 4.5M–7.4M
4.9x vs typical
SteamSpy 5M–10M
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27k reviews
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Banbard
2024
Est. copies
≈ 198–322
too small to compare
SteamSpy under 20k
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Turn-Based TacticsTactical RPG
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ActionStrategy

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