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How many copies did DEAD GET REKT sell?

Estimated copies sold
≈ 149–242
$287–$770 after Steam's cut $521–$1k before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DEAD GET REKT out and predicted the genre from its 8 similar games. Every figure here, including DEAD GET REKT's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–646k
best case 4.8M (Total War: WARHAMMER III)
Games like DEAD GET REKT

The middle of these games

≈ 7k–646k copies

≈ $213k–$11.1M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Total War: WARHAMMER III at ≈ 3.7M–6.0M copies, ≈ $60.5M–$162.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 43 to 32k.
The genre you'd be entering
Your set
Your set clusters on Dark Fantasy (8 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Turn-Based Strategy + Grand Strategy, priced around $60.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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