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How many copies did Cosmic Mirage sell?

Estimated copies sold
≈ 521–846
$1k–$3k after Steam's cut $2k–$5k before the cut
from 21 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cosmic Mirage out and predicted the genre from its 8 similar games. Every figure here, including Cosmic Mirage's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 61k–111k
best case 6.4M (Balatro)
Games like Cosmic Mirage

The middle of these games

≈ 61k–111k copies

≈ $215k–$607k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Rogue-like (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Balatro at ≈ 4.9M–8.0M copies, ≈ $20.2M–$54.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 622 to 21k.
The genre you'd be entering
Your set
Your set clusters on Rogue-like (4 of 8) and Arcade (3 of 8).
The winners
Winners here lead with Parkour + 3D Platformer, priced around $20.
The era
The games you compared span 2014 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

not available
2023
Est. copies
≈ 371k–603k
4.7x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
15k reviews
Mostly Positive
Parkour3D Platformer
Balatro
2024
Est. copies
≈ 4.9M–8.0M
61x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.4M after Steam's cut $36.8M–$83.7M before the cut
$14.99
198k reviews
Overwhelmingly Positive
Project Wingman
2020
Est. copies
≈ 549k–893k
6.9x vs typical
SteamSpy 500k–1M
Est. revenue
$3.8M–$10.2M after Steam's cut $6.9M–$15.6M before the cut
$24.99
22k reviews
Very Positive
FlightAction
Only Climb: Better Together
2023
Est. copies
≈ 85k–138k
SteamSpy 100k–200k
Est. revenue
$116k–$313k after Steam's cut $212k–$481k before the cut
$4.99
3k reviews
Mixed
Precision Platformer3D Platformer
LUFTRAUSERS
2014
Est. copies
≈ 253k–411k
SteamSpy 200k–500k
Est. revenue
$695k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$9.99
5k reviews
Very Positive
IndieBullet Hell
Drop Duchy
2025
Est. copies
≈ 80k–130k
SteamSpy 50k–100k
Est. revenue
$329k–$885k after Steam's cut $598k–$1.4M before the cut
$14.99
3k reviews
Very Positive
PuzzleStrategy
Sky Rogue
2017
Est. copies
≈ 42k–69k
SteamSpy 100k–200k
Est. revenue
$232k–$624k after Steam's cut $422k–$961k before the cut
$19.99
1k reviews
Very Positive
FlightIndie
Maniac
2024
Est. copies
≈ 46k–75k
SteamSpy 100k–200k
Est. revenue
$64k–$171k after Steam's cut $116k–$263k before the cut
$4.99
2k reviews
Very Positive
SingleplayerSimulation

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