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How many copies did OverRider sell?

Estimated copies sold
≈ 2k–3k
$5k–$14k after Steam's cut $9k–$21k before the cut
from 76 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left OverRider out and predicted the genre from its 8 similar games. Every figure here, including OverRider's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 106k–168k
best case 2.1M (VA-11 Hall-A: Cyberpunk Bartender Action)
Games like OverRider

The middle of these games

≈ 106k–168k copies

≈ $359k–$1.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: VA-11 Hall-A: Cyberpunk Bartender Action at ≈ 1.6M–2.6M copies, ≈ $6.6M–$17.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 3 to 2k.
The genre you'd be entering
Your set
Your set clusters on Female Protagonist (6 of 8) and Anime (3 of 8).
The winners
Winners here lead with Cyberpunk + Visual Novel, priced around $15. The breakout hits carry Cyberpunk + Dystopian + LGBTQ+; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2024
Est. copies
≈ 191k–310k
1.7x vs typical
SteamSpy 50k–100k
Est. revenue
$2.6M–$7.0M after Steam's cut $4.8M–$10.8M before the cut
$49.99
8k reviews
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Action-AdventureFemale Protagonist
StarVaders
2025
Est. copies
≈ 108k–175k
SteamSpy 50k–100k
Est. revenue
$741k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
$24.99
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Cavalry Girls
2023
Est. copies
≈ 49k–80k
SteamSpy 100k–200k
Est. revenue
$162k–$436k after Steam's cut $295k–$670k before the cut
$11.99
2k reviews
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Top-Down ShooterMechs
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
8.6x vs typical
SteamSpy 500k–1M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.1M–$27.4M before the cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
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2025
Est. copies
≈ 133k–216k
SteamSpy 100k–200k
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$292k–$785k after Steam's cut $531k–$1.2M before the cut
$7.99
5k reviews
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Metal Unit
2021
Est. copies
≈ 72k–117k
SteamSpy 100k–200k
Est. revenue
$296k–$796k after Steam's cut $538k–$1.2M before the cut
$14.99
3k reviews
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ActionIndie
Karakuri-kun: A Japanese Tale
2021
Est. copies
≈ 149–242
too small to compare
SteamSpy under 20k
Est. revenue
$81–$219 after Steam's cut $148–$337 before the cut
$1.99
6 reviews
6 user reviews
EducationTrivia
Picayune Dreams
2023
Est. copies
≈ 114k–186k
SteamSpy 100k–200k
Est. revenue
$157k–$421k after Steam's cut $285k–$648k before the cut
$4.99
5k reviews
Overwhelmingly Positive
Bullet HellPsychedelic

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