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How many copies did XiuzhenWorld sell?

Estimated copies sold
≈ 11k–18k
$39k–$105k after Steam's cut $71k–$161k before the cut
from 439 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left XiuzhenWorld out and predicted the genre from its 8 similar games. Every figure here, including XiuzhenWorld 's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–6k
best case 625k (Sword and Fairy 7)
Games like XiuzhenWorld

The middle of these games

≈ 1k–6k copies

≈ $2k–$19k after Steam's cut

from ~105 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Sword and Fairy 7 at ≈ 476k–773k copies, ≈ $3.9M–$10.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 59 reviews in their first month; the spread ran 3 to 8k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Mythology (6 of 8) and Open World (6 of 8).
The winners
Winners here lead with Open World + Mythology, priced around $35. The breakout hits carry Action RPG + RPG + Puzzle; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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