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How many copies did Supreme Ruler Global Outbreak sell?

Estimated copies sold
≈ 74–121
$407–$1k after Steam's cut $740–$2k before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Supreme Ruler Global Outbreak out and predicted the genre from its 8 similar games. Every figure here, including Supreme Ruler Global Outbreak's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–247k
best case 3.6M (Plague Inc: Evolved)
Games like Supreme Ruler Global Outbreak

The middle of these games

≈ 4k–247k copies

≈ $16k–$1.9M after Steam's cut

from ~774 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Plague Inc: Evolved at ≈ 2.7M–4.4M copies, ≈ $11.2M–$30.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 43 reviews in their first month; the spread ran 9 to 7k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Outbreak Sim (6 of 8).
The winners
Winners here lead with Simulation + Outbreak Sim, priced around $15.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DeadOS
2021
Est. copies
≈ 5k–7k
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$62k before the cut
$11.99
182 reviews
Very Positive
Outbreak SimEarly Access
Plague Inc: Evolved
2016
Est. copies
≈ 2.7M–4.4M
85x vs typical
SteamSpy 1M–2M
Est. revenue
$11.2M–$30.2M after Steam's cut $20.4M–$46.5M before the cut
$14.99
66k reviews
Very Positive
StrategySimulation
Bio Inc. Redemption
2018
Est. copies
≈ 98k–158k
4.1x vs typical
SteamSpy 100k–200k
Est. revenue
$348k–$937k after Steam's cut $633k–$1.4M before the cut
$12.99
3k reviews
Very Positive
Medical SimOutbreak Sim
Infection Free Zone
2024
Est. copies
≈ 459k–747k
24x vs typical
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.7M–$13.1M before the cut
$24.99
19k reviews
Very Positive
Early AccessBase-Building
Infectonator 3: Apocalypse
2018
Est. copies
≈ 42k–67k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$148k–$399k after Steam's cut $270k–$614k before the cut
$12.99
1k reviews
Very Positive
Outbreak SimIndie
Zombie Simulator
2021
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$19k before the cut
$4.99
132 reviews
Very Positive
ActionSimulation
Z-Collapse
2022
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$9k–$23k after Steam's cut $16k–$36k before the cut
$12.99
98 reviews
Mostly Positive
SimulationStrategy
Rebirth evolution
2023
Est. copies
≈ 3k–6k
SteamSpy under 20k
Est. revenue
$8k–$23k after Steam's cut $15k–$35k before the cut
$8.99
138 reviews
Mixed

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