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How many copies did Harry Potter: Quidditch Champions sell?

Estimated copies sold
≈ 85k–138k
$701k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Harry Potter: Quidditch Champions out and predicted the genre from its 8 similar games. Every figure here, including Harry Potter: Quidditch Champions's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–132k
best case 522k (Superflight)
Games like Harry Potter: Quidditch Champions

The middle of these games

≈ 7k–132k copies

≈ $52k–$477k after Steam's cut

from ~713 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Superflight at ≈ 398k–647k copies, ≈ $327k–$880k after Steam's cut.

What it took to get here
About half the games that made it here had over 108 reviews in their first month; the spread ran 38 to 778.
The genre you'd be entering
Your set
Your set clusters on Flight (7 of 8) and Sports (7 of 8).
The winners
Winners here lead with Flight + Procedural Generation, priced around $3.
The era
The games you compared span 2011 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Wing Breakers
2022
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$25k–$66k after Steam's cut $45k–$102k before the cut
$24.99
144 reviews
Mostly Positive
Combat RacingRacing
AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome
2011
Est. copies
≈ 69k–113k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$190k–$512k after Steam's cut $346k–$787k before the cut
$9.99
1k reviews
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FlightSports
Superflight
2017
Est. copies
≈ 398k–647k
16x vs typical
SteamSpy 500k–1M
Est. revenue
$327k–$880k after Steam's cut $595k–$1.4M before the cut
$2.99
12k reviews
Overwhelmingly Positive
FlightIndie
Turbo Golf Racing
2024
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$71k–$191k after Steam's cut $129k–$294k before the cut
$9.99
1k reviews
Very Positive
RacingGolf
Skydrift Infinity
2021
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$32k before the cut
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112 reviews
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RacingCombat Racing
Redout: Enhanced Edition
2016
Est. copies
≈ 194k–316k
6.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$19.99
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RacingFlight
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≈ 11k–18k
SteamSpy 100k–200k
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Free
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Free to PlayCasual
Phantom Spark
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
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$19.99
236 reviews
Very Positive
SportsPvP

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