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How many copies did Fight School Simulator sell?

Estimated copies sold
≈ 6k–11k
$18k–$48k after Steam's cut $32k–$74k before the cut
from 261 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fight School Simulator out and predicted the genre from its 8 similar games. Every figure here, including Fight School Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 18.7M–104.7M
best case 124.1M (PUBG: BATTLEGROUNDS)
Games like Fight School Simulator

The middle of these games

≈ 18.7M–104.7M copies

≈ $223.7M–$371.9M after Steam's cut

from ~674k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is FPS (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: PUBG: BATTLEGROUNDS at ≈ 94.5M–153.6M copies.

What it took to get here
About half the games that made it here had over 916 reviews in their first month; the spread ran 2 to 327k.
The genre you'd be entering
Your set
Your set clusters on FPS (3 of 8) and Shooter (3 of 8).
The winners
Winners here lead with Survival + Shooter.
The era
The games you compared span 2006 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

VR Game Station
2021
Est. copies
≈ 50–81
too small to compare
SteamSpy 100k–200k
Est. revenue
$151–$405 after Steam's cut $275–$623 before the cut
$10.99
2 reviews
2 user reviews
CasualSimulation
Garry's Mod
2006
Est. copies
≈ 79.8M–129.6M
1.9x vs typical
SteamSpy 20M–50M
Est. revenue
$219.1M–$589.2M after Steam's cut $398.4M–$906.5M before the cut
$9.99
1.3M reviews
Overwhelmingly Positive
SandboxModdable
PUBG: BATTLEGROUNDS
2017
Est. copies
≈ 94.5M–153.6M
4.1x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
2.7M reviews
Mixed
SurvivalShooter
Gym Simulator 24
2024
Est. copies
≈ 65k–106k
too small to compare
SteamSpy 100k–200k
Est. revenue
$234k–$629k after Steam's cut $425k–$968k before the cut
$12.99
3k reviews
Very Positive
PAYDAY 2
2013
Est. copies
≈ 42.6M–69.2M
SteamSpy 20M–50M
Est. revenue
$117.1M–$314.7M after Steam's cut $212.8M–$484.2M before the cut
$9.99
674k reviews
Very Positive
Co-opAction
Hellsweeper VR
2023
Est. copies
≈ 15k–25k
too small to compare
SteamSpy under 20k
Est. revenue
$85k–$227k after Steam's cut $154k–$350k before the cut
$19.99
620 reviews
Very Positive
Hack and SlashAction Roguelike
DayZ
2018
Est. copies
≈ 14.2M–23.1M
SteamSpy 10M–20M
Est. revenue
$195.8M–$526.4M after Steam's cut $356.0M–$809.9M before the cut
$49.99
469k reviews
Mostly Positive
SurvivalOpen World
7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies

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