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How many copies did Fortress Challenge : Fort Boyard sell?

Estimated copies sold
≈ 223–363
$2k–$7k after Steam's cut $4k–$10k before the cut
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fortress Challenge : Fort Boyard out and predicted the genre from its 8 similar games. Every figure here, including Fortress Challenge : Fort Boyard's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 41k–98k
best case 2.3M (NBA 2K20)
Games like Fortress Challenge : Fort Boyard

The middle of these games

≈ 41k–98k copies

≈ $94k–$549k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Fighting (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: NBA 2K20 at ≈ 1.7M–2.8M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 357 reviews in their first month; the spread ran 34 to 1k.
The genre you'd be entering
Your set
Your set clusters on Fighting (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Basketball + Sports. The breakout hits carry Basketball + Capitalism + Loot; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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VRFighting

Sizing up your own game? See what its genre can realistically do before you build it.