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How many copies did Puffin Planes sell?

Estimated copies sold
≈ 9k–14k
$29k–$78k after Steam's cut $52k–$119k before the cut
from 353 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Puffin Planes out and predicted the genre from its 8 similar games. Every figure here, including Puffin Planes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 309–5k
best case 1.5M (Trailmakers)
Games like Puffin Planes

The middle of these games

≈ 309–5k copies

≈ $1k–$20k after Steam's cut

from ~74 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Trailmakers at ≈ 1.1M–1.8M copies, ≈ $7.7M–$20.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4 reviews in their first month; the spread ran 2 to 460.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Flight (7 of 8) and Time Management (5 of 8).
The winners
Winners here lead with Space + Action-Adventure, priced around $25. The breakout hits carry Space + Action + Family Friendly; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Early AccessFlight
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SimulationStrategy

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