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How many copies did Trace sell?

Estimated copies sold
≈ 50–81
$83–$221 after Steam's cut $150–$340 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Trace out and predicted the genre from its 8 similar games. Every figure here, including Trace's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 129k–186k
best case 7.1M (Dying Light 2 Stay Human: Reloaded Edition)
Games like Trace

The middle of these games

≈ 129k–186k copies

≈ $1.1M–$2.0M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Dying Light 2 Stay Human: Reloaded Edition at ≈ 5.4M–8.8M copies, ≈ $89.6M–$240.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 99 to 72k.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (5 of 8) and Action RPG (4 of 8).
The winners
Winners here lead with Souls-like + Female Protagonist, priced around $50. The breakout hits carry Combat + Co-op + Horror; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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