wishvane
How many copies did Epic Pixel War sell?
Estimated copies sold
≈ 120–195
$131–$354 net $239–$545 gross
from 5 reviews (5 user reviews)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Epic Pixel War out and predicted the genre from its 8 similar games. Every figure here, including Epic Pixel War's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–37k
best case 557k (Bad North: Jotunn Edition)
The Strategy lane

A niche genre: modest ceilings, most sell around 19k copies, so plan for a small audience.

A typical game
≈ 19k copies
≈ $186k after Steam's cut
from ~509 reviews
Best case
≈ 557k copies
Bad North: Jotunn Edition · ≈ $3.2M after Steam's cut
from 14k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Wargame + Vikings, priced around $15.
  • The breakout hits carry Vikings + Tower Defense + Survival; a typical game here doesn't.
  • The games you compared span 2018 to 2026, a lane with a long track record.
  • A typical game here lands in Gold ($250k–$1M before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2018
Est. copies
≈ 424k–689k
27x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.7M net $3.2M–$7.2M gross
$14.99
14k reviews
Very Positive
WargameVikings +6
2026
Est. copies
≈ 22k–36k
1.8x vs typical
SteamSpy 0–20k
Est. revenue
$122k–$328k net $222k–$505k gross
$19.99
926 reviews
Very Positive
Early AccessRogue-like +6
2025
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
$42k–$114k net $77k–$175k gross
$19.99
321 reviews
Mostly Positive
ControllerMechs +6
2019
Est. copies
≈ 55k–89k
3.7x vs typical
SteamSpy 200k–500k
Est. revenue
$180k–$484k net $328k–$745k gross
$11.99
2k reviews
Very Positive
IndieAction +6
2023
Est. copies
≈ 9k–14k
SteamSpy 0–20k
Est. revenue
$36k–$96k net $65k–$148k gross
$14.99
361 reviews
Mixed
RTSAction Roguelike +6
2025
Est. copies
≈ 11k–18k
SteamSpy 20k–50k
Est. revenue
$31k–$84k net $57k–$129k gross
$9.99
474 reviews
Mostly Positive
Action RoguelikeAction RTS +6
2019
Est. copies
≈ 15k–24k
SteamSpy 20k–50k
Est. revenue
$101k–$271k net $183k–$417k gross
$24.99
509 reviews
Mixed
Vehicular CombatRTS +6
2022
Est. copies
≈ 34k–55k
2.8x vs typical
SteamSpy 100k–200k
Est. revenue
$187k–$504k net $341k–$775k gross
$19.99
1k reviews
Mixed
IsometricRogue-like +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples