Sign in
wishvane

How many copies did Epic Pixel War sell?

Estimated copies sold
≈ 124–202
$136–$367 after Steam's cut $247–$564 before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Epic Pixel War out and predicted the genre from its 8 similar games. Every figure here, including Epic Pixel War's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 14k–40k
best case 565k (Bad North: Jotunn Edition)
Games like Epic Pixel War

The middle of these games

≈ 14k–40k copies

≈ $76k–$298k after Steam's cut

from ~511 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Bad North: Jotunn Edition at ≈ 431k–700k copies, ≈ $1.8M–$4.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 434 reviews in their first month; the spread ran 120 to 852.
The genre you'd be entering
Your set
Your set clusters on RTS (5 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with Wargame + Vikings, priced around $15. The breakout hits carry Vikings + Tower Defense + Survival; a typical game here doesn't.
The era
The games you compared span 2018 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Bad North: Jotunn Edition
2018
Est. copies
≈ 431k–700k
28x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.3M before the cut
$14.99
14k reviews
Very Positive
WargameVikings
Rogue Command
2026
Est. copies
≈ 26k–42k
2.0x vs typical
SteamSpy under 20k
Est. revenue
$142k–$380k after Steam's cut $257k–$585k before the cut
$19.99
1k reviews
Very Positive
Early AccessRogue-like
Grit and Valor - 1949
2025
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
$44k–$119k after Steam's cut $81k–$184k before the cut
$19.99
326 reviews
Mostly Positive
ControllerMechs
Deadly Days
2019
Est. copies
≈ 55k–90k
3.7x vs typical
SteamSpy 200k–500k
Est. revenue
$182k–$488k after Steam's cut $330k–$751k before the cut
$11.99
2k reviews
Very Positive
IndieAction
Iron Marines Invasion
2023
Est. copies
≈ 9k–15k
SteamSpy under 20k
Est. revenue
$38k–$101k after Steam's cut $69k–$156k before the cut
$14.99
369 reviews
Mixed
RTSAction Roguelike
Warlords Under Siege
2025
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$33k–$88k after Steam's cut $59k–$135k before the cut
$9.99
478 reviews
Mostly Positive
Action RoguelikeAction RTS
Dark Future: Blood Red States (Classic)
2019
Est. copies
≈ 15k–24k
SteamSpy 20k–50k
Est. revenue
$101k–$272k after Steam's cut $184k–$418k before the cut
$24.99
511 reviews
Mixed
Vehicular CombatRTS
Trigon: Space Story
2022
Est. copies
≈ 35k–57k
2.8x vs typical
SteamSpy 100k–200k
Est. revenue
$194k–$522k after Steam's cut $353k–$802k before the cut
$19.99
1k reviews
Mixed
IsometricRogue-like

Sizing up your own game? See what its genre can realistically do before you build it.