Sign in
wishvane

How many copies did Lucius II sell?

Estimated copies sold
≈ 114k–185k
$782k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lucius II out and predicted the genre from its 8 similar games. Every figure here, including Lucius II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 824k–1.1M
best case 2.3M (NBA 2K20)
Games like Lucius II

The middle of these games

≈ 824k–1.1M copies

≈ $6.9M–$9.6M after Steam's cut

from ~26k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Villain Protagonist (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: NBA 2K20 at ≈ 1.7M–2.8M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 2k to 15k.
The genre you'd be entering
Your set
Your set clusters on Villain Protagonist (4 of 8) and Gore (3 of 8).
The winners
Winners here lead with Basketball + Sports, priced around $20. The breakout hits carry Singleplayer + Basketball + Sports; a typical game here doesn't.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

CARRION
2020
Est. copies
≈ 882k–1.4M
SteamSpy 1M–2M
Est. revenue
$4.8M–$13.0M after Steam's cut $8.8M–$20.1M before the cut
$19.99
36k reviews
Very Positive
Villain ProtagonistPixel Graphics
NBA 2K20
2019
Est. copies
≈ 1.7M–2.8M
2.3x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
60k reviews
Mixed
BasketballSports
Dungeons 3
2017
Est. copies
≈ 644k–1.0M
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$29.99
19k reviews
Very Positive
StrategyVillain Protagonist
Maneater
2021
Est. copies
≈ 653k–1.1M
SteamSpy 500k–1M
Est. revenue
$7.2M–$19.3M after Steam's cut $13.1M–$29.7M before the cut
$39.99
26k reviews
Very Positive
Open WorldDark Humor
Police Simulator: Patrol Officers
2022
Est. copies
≈ 568k–922k
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$29.99
23k reviews
Mostly Positive
SimulationCrime
Hatred
2015
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before the cut
$5.99
30k reviews
Very Positive
GoreViolent
Untitled Goose Game
2020
Est. copies
≈ 623k–1.0M
SteamSpy 1M–2M
Est. revenue
$3.4M–$9.2M after Steam's cut $6.2M–$14.2M before the cut
$19.99
25k reviews
Overwhelmingly Positive
FunnyVillain Protagonist
Skul: The Hero Slayer
2021
Est. copies
≈ 1.4M–2.3M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$7.8M–$21.1M after Steam's cut $14.3M–$32.5M before the cut
$19.99
58k reviews
Very Positive
IndieAction

Sizing up your own game? See what its genre can realistically do before you build it.