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How many copies did X-COM: Apocalypse sell?

Estimated copies sold
≈ 60k–98k
$83k–$222k after Steam's cut $150k–$342k before the cut
from 954 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left X-COM: Apocalypse out and predicted the genre from its 8 similar games. Every figure here, including X-COM: Apocalypse's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–2.5M
best case 6.0M (XCOM® 2)
Games like X-COM: Apocalypse

The middle of these games

≈ 1.0M–2.5M copies

≈ $6.7M–$26.7M after Steam's cut

from ~23k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: XCOM® 2 at ≈ 4.5M–7.4M copies, ≈ $25.0M–$67.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Turn-Based (8 of 8) and Sci-fi (6 of 8).
The winners
Winners here lead with Isometric + Turn-Based Combat, priced around $20.
The era
The games you compared span 2012 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

XCOM: Enemy Unknown
2012
Est. copies
≈ 3.7M–6.0M
2.5x vs typical
SteamSpy 2M–5M
Est. revenue
$15.3M–$41.0M after Steam's cut $27.7M–$63.1M before the cut
$14.99
59k reviews
Very Positive
Turn-Based StrategyTactical
XCOM® 2
2016
Est. copies
≈ 4.5M–7.4M
4.7x vs typical
SteamSpy 5M–10M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$19.99
109k reviews
Very Positive
IsometricTurn-Based Combat
Warhammer 40,000: Mechanicus
2018
Est. copies
≈ 444k–721k
SteamSpy 500k–1M
Est. revenue
$3.7M–$9.8M after Steam's cut $6.7M–$15.1M before the cut
$29.99
15k reviews
Very Positive
Warhammer 40KStrategy
Shadowrun Returns
2013
Est. copies
≈ 865k–1.4M
SteamSpy 2M–5M
Est. revenue
$3.6M–$9.6M after Steam's cut $6.5M–$14.8M before the cut
$14.99
14k reviews
Very Positive
RPGCyberpunk
ENDLESS Legend™
2014
Est. copies
≈ 1.1M–1.7M
SteamSpy 2M–5M
Est. revenue
$8.8M–$23.7M after Steam's cut $16.0M–$36.4M before the cut
$29.99
19k reviews
Very Positive
Strategy4X
Sid Meier's Civilization®: Beyond Earth™
2014
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$14.2M–$38.3M after Steam's cut $25.9M–$58.9M before the cut
$39.99
23k reviews
Mixed
StrategyTurn-Based Strategy
BATTLETECH
2018
Est. copies
≈ 1.0M–1.6M
SteamSpy 1M–2M
Est. revenue
$11.1M–$29.8M after Steam's cut $20.1M–$45.8M before the cut
$39.99
33k reviews
Very Positive
MechsStrategy
XCOM®: Chimera Squad
2020
Est. copies
≈ 581k–945k
SteamSpy 1M–2M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
$9.99
23k reviews
Mostly Positive

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