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How many copies did War of the Human Tanks - ALTeR sell?

Estimated copies sold
≈ 5k–8k
$17k–$47k after Steam's cut $32k–$72k before the cut
from 100 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left War of the Human Tanks - ALTeR out and predicted the genre from its 8 similar games. Every figure here, including War of the Human Tanks - ALTeR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–28k
best case 387k (Ultimate General: Civil War)
Games like War of the Human Tanks - ALTeR

The middle of these games

≈ 19k–28k copies

≈ $64k–$424k after Steam's cut

from ~668 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Ultimate General: Civil War at ≈ 295k–480k copies, ≈ $2.4M–$6.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 348 reviews in their first month; the spread ran 56 to 450.
The genre you'd be entering
Your set
Your set clusters on Wargame (7 of 8) and Turn-Based Strategy (6 of 8).
The winners
Winners here lead with Wargame + Real Time Tactics, priced around $30. The breakout hits carry War + America + Tabletop; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Ultimate General: Civil War
2017
Est. copies
≈ 295k–480k
13x vs typical
SteamSpy 200k–500k
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.1M before the cut
$29.99
9k reviews
Very Positive
WargameReal Time Tactics
Lock 'n Load Tactical Digital: Core Game
2020
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$20k–$53k after Steam's cut $36k–$82k before the cut
$4.99
582 reviews
Very Positive
Three Kingdoms: Innovatory
2024
Est. copies
≈ 24k–40k
SteamSpy 20k–50k
Est. revenue
$20k–$54k after Steam's cut $36k–$83k before the cut
$2.99
981 reviews
Mixed
Early AccessWargame
The Troop
2023
Est. copies
≈ 21k–33k
SteamSpy under 20k
Est. revenue
$226k–$607k after Steam's cut $411k–$934k before the cut
$39.99
828 reviews
Very Positive
World War IITurn-Based Tactics
NationWar2:Chronicle
2024
Est. copies
≈ 11k–17k
SteamSpy under 20k
Est. revenue
$49k–$133k after Steam's cut $90k–$205k before the cut
$16.99
427 reviews
Mostly Positive
SimulationStrategy
Combat Mission Shock Force 2
2020
Est. copies
≈ 21k–35k
SteamSpy 20k–50k
Est. revenue
$353k–$949k after Steam's cut $642k–$1.5M before the cut
$59.99
863 reviews
Very Positive
SimulationStrategy
Second Front
2023
Est. copies
≈ 17k–27k
SteamSpy 20k–50k
Est. revenue
$159k–$429k after Steam's cut $290k–$659k before the cut
$34.99
668 reviews
Mostly Positive
Combat Mission Black Sea
2021
Est. copies
≈ 14k–23k
SteamSpy under 20k
Est. revenue
$234k–$629k after Steam's cut $426k–$968k before the cut
$59.99
572 reviews
Very Positive
SimulationStrategy

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