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How many copies did Deduce Together sell?

Estimated copies sold
≈ 6k–9k
$9k–$25k after Steam's cut $17k–$38k before the cut
from 226 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Deduce Together out and predicted the genre from its 8 similar games. Every figure here, including Deduce Together's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 57k–87k
best case 309k (while True: learn())
Games like Deduce Together

The middle of these games

≈ 57k–87k copies

≈ $276k–$631k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: while True: learn() at ≈ 235k–382k copies, ≈ $841k–$2.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2 reviews in their first month; the spread ran 1 to 713.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Education (6 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Programming + Simulation, priced around $13. The breakout hits carry Programming + Puzzle + Building; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Sapling
2019
Est. copies
≈ 57k–93k
SteamSpy 100k–200k
Est. revenue
$282k–$758k after Steam's cut $513k–$1.2M before the cut
$17.99
2k reviews
Very Positive
Life SimSandbox
Thrive
2021
Est. copies
≈ 43k–70k
SteamSpy 100k–200k
Est. revenue
$59k–$158k after Steam's cut $107k–$243k before the cut
$4.99
2k reviews
Very Positive
SimulationScience
Artemis
2021
Est. copies
≈ 25–40
too small to compare
SteamSpy under 20k
Est. revenue
$7–$18 after Steam's cut $12–$28 before the cut
$0.99
1 reviews
1 user reviews
Choose Your Own AdventureExploration
Accident
2021
Est. copies
≈ 44k–71k
SteamSpy 100k–200k
Est. revenue
$180k–$483k after Steam's cut $327k–$743k before the cut
$14.99
2k reviews
Mostly Positive
SimulationCasual
while True: learn()
2019
Est. copies
≈ 235k–382k
4.7x vs typical
SteamSpy 500k–1M
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Influent Language Learning Game
2014
Est. copies
≈ 95k–154k
SteamSpy 200k–500k
Est. revenue
$522k–$1.4M after Steam's cut $949k–$2.2M before the cut
$19.99
2k reviews
Mostly Positive
EducationFamily Friendly
Sam & MaRU
2021
Est. copies
≈ 124–202
too small to compare
SteamSpy 20k–50k
Est. revenue
$340–$918 after Steam's cut $619–$1k before the cut
$9.99
5 reviews
5 user reviews
ProgrammingPuzzle
Van Gogh's Masterpiece Jigsaw Puzzles
2024
Est. copies
≈ 149–242
too small to compare
SteamSpy under 20k
Est. revenue
$81–$219 after Steam's cut $148–$337 before the cut
$1.99
6 reviews
6 user reviews
AdventureCasual

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