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How many copies did 13F sell?

Estimated copies sold
≈ 3k–4k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 102 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 13F out and predicted the genre from its 8 similar games. Every figure here, including 13F's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–8k
best case 2.3M (The Scroll of Taiwu : Beyond The Dome)
Games like 13F

The middle of these games

≈ 6k–8k copies

≈ $5k–$46k after Steam's cut

from ~203 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: The Scroll of Taiwu : Beyond The Dome at ≈ 1.7M–2.8M copies, ≈ $14.3M–$38.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 86 to 69k.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Dating Sim (4 of 8).
The winners
Winners here lead with Simulation + God Game, priced around $18. The breakout hits carry Great Soundtrack + Horror; a typical game here doesn't.
The era
The games you compared span 2014 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mountain
2014
Est. copies
≈ 912k–1.5M
80x vs typical
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
Lobotomy Corporation | Monster Management Simulation
2018
Est. copies
≈ 1.7M–2.8M
279x vs typical
SteamSpy 1M–2M
Est. revenue
$11.8M–$31.8M after Steam's cut $21.5M–$49.0M before the cut
$24.99
57k reviews
Very Positive
ManagementDifficult
Yog-Sothoth’s Yard
2023
Est. copies
≈ 341k–555k
68x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$10.99
14k reviews
Very Positive
SimulationDating Sim
Dungeon Dreams
2019
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$23k–$61k after Steam's cut $41k–$94k before the cut
$11.99
240 reviews
Very Positive
RPGAnime
The Scroll of Taiwu : Beyond The Dome
2026
Est. copies
≈ 1.7M–2.8M
345x vs typical
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.6M after Steam's cut $26.1M–$59.3M before the cut
$29.99
70k reviews
Mixed
RPGMartial Arts
Dungeon Dreams 2
2024
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$31k–$83k after Steam's cut $56k–$127k before the cut
$19.99
226 reviews
Very Positive
RPGParty-Based RPG
Game Studio Simulator(我要做游戏)
2019
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$1.99
180 reviews
Very Positive
CasualStrategy
公主:东方与远征(Princess: The East and the Expedition)
2024
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$10k before the cut
$2.18
170 reviews
Very Positive
Sexual ContentDating Sim

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