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How many copies did Tyraels Ascension: Hell Walker - The Video Game sell?

Estimated copies sold
≈ 50–81
$69–$184 after Steam's cut $125–$283 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tyraels Ascension: Hell Walker - The Video Game out and predicted the genre from its 8 similar games. Every figure here, including Tyraels Ascension: Hell Walker - The Video Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–8k
best case 73k (Little Noah: Scion of Paradise)
Games like Tyraels Ascension: Hell Walker - The Video Game

The middle of these games

≈ 4k–8k copies

≈ $16k–$30k after Steam's cut

from ~141 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Little Noah: Scion of Paradise at ≈ 56k–90k copies, ≈ $229k–$616k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 85 reviews in their first month; the spread ran 24 to 614.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Exploration (6 of 8) and Action RPG (5 of 8).
The winners
Winners here lead with Action Roguelike + Exploration, priced around $15. The breakout hits carry Action Roguelike + Metroidvania + Rogue-lite; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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