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How many copies did The Pilgrim's Progress sell?

Estimated copies sold
≈ 25–40
$172–$455 after Steam's cut $312–$700 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Pilgrim's Progress out and predicted the genre from its 8 similar games. Every figure here, including The Pilgrim's Progress's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 38k–77k
best case 626k (Minecraft Dungeons)
Games like The Pilgrim's Progress

The middle of these games

≈ 38k–77k copies

≈ $296k–$462k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Action RPG (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Minecraft Dungeons at ≈ 477k–775k copies, ≈ $2.6M–$7.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 553 reviews in their first month; the spread ran 14 to 2k.
The genre you'd be entering
Your set
Your set clusters on Action RPG (4 of 8) and Action-Adventure (3 of 8).
The winners
Winners here lead with Dungeon Crawler + Hack and Slash, priced around $20. The breakout hits carry Exploration + Hack and Slash + Dungeon Crawler; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.