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How many copies did Gold Mine Dash sell?

Estimated copies sold
≈ 50–81
$28–$73 after Steam's cut $50–$113 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gold Mine Dash out and predicted the genre from its 8 similar games. Every figure here, including Gold Mine Dash's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 277k–919k
best case 1.7M (My Time at Portia)
Games like Gold Mine Dash

The middle of these games

≈ 277k–919k copies

≈ $2.1M–$12.5M after Steam's cut

from ~25k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: My Time at Portia at ≈ 1.3M–2.1M copies, ≈ $10.5M–$28.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 8 to 20k.
The genre you'd be entering
Your set
Your set clusters on Farming Sim (8 of 8) and Life Sim (6 of 8).
The winners
Winners here lead with Life Sim + Open World, priced around $30.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
Luma Island
2024
Est. copies
≈ 314k–510k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$19.99
13k reviews
Very Positive
AdventureFarming Sim
My Time at Sandrock
2023
Est. copies
≈ 718k–1.2M
SteamSpy 500k–1M
Est. revenue
$7.9M–$21.2M after Steam's cut $14.4M–$32.7M before the cut
$39.99
29k reviews
Very Positive
Life SimBuilding
Gold Rush Clicker
2023
Est. copies
≈ 645–1k
too small to compare
SteamSpy under 20k
Est. revenue
$353–$949 after Steam's cut $642–$1k before the cut
$1.99
26 reviews
Mixed
ClickerIdler
Cattails: Wildwood Story
2023
Est. copies
≈ 48k–78k
SteamSpy 50k–100k
Est. revenue
$264k–$710k after Steam's cut $480k–$1.1M before the cut
$19.99
2k reviews
Overwhelmingly Positive
CatsLife Sim
Coral Island
2023
Est. copies
≈ 682k–1.1M
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.3M before the cut
$29.99
27k reviews
Very Positive
Farming SimLife Sim
Immortal Life
2024
Est. copies
≈ 108k–175k
SteamSpy 200k–500k
Est. revenue
$503k–$1.4M after Steam's cut $914k–$2.1M before the cut
$16.99
4k reviews
Mostly Positive
AgricultureFarming Sim
Sun Haven
2023
Est. copies
≈ 630k–1.0M
SteamSpy 500k–1M
Est. revenue
$4.3M–$11.6M after Steam's cut $7.9M–$17.9M before the cut
$24.99
25k reviews
Very Positive
Farming SimPixel Graphics

Sizing up your own game? See what its genre can realistically do before you build it.