Sign in
wishvane

How many copies did FREE DUROV sell?

Estimated copies sold
≈ 10k–16k
$11k–$30k after Steam's cut $20k–$46k before the cut
from 405 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FREE DUROV out and predicted the genre from its 8 similar games. Every figure here, including FREE DUROV's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 449k–1.1M
best case 3.7M (Getting Over It with Bennett Foddy)
Games like FREE DUROV

The middle of these games

≈ 449k–1.1M copies

≈ $1.7M–$14.6M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Psychological Horror (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Getting Over It with Bennett Foddy at ≈ 2.8M–4.6M copies, ≈ $6.2M–$16.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Psychological Horror (3 of 8) and Anime (2 of 8).
The winners
Winners here lead with Psychological Horror + Physics, priced around $8. The breakout hits carry Difficult + Physics + Philosophical; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Getting Over It with Bennett Foddy
2017
Est. copies
≈ 2.8M–4.6M
4.4x vs typical
SteamSpy 2M–5M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.8M before the cut
$7.99
82k reviews
Very Positive
Comedy Night
2017
Est. copies
≈ 320k–519k
SteamSpy 500k–1M
Est. revenue
$439k–$1.2M after Steam's cut $797k–$1.8M before the cut
$4.99
9k reviews
Mostly Positive
CasualComedy
Danganronpa V3: Killing Harmony
2017
Est. copies
≈ 798k–1.3M
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.6M after Steam's cut $15.9M–$36.3M before the cut
$39.99
23k reviews
Very Positive
Visual NovelDetective
Dungeons 3
2017
Est. copies
≈ 644k–1.0M
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$29.99
19k reviews
Very Positive
StrategyVillain Protagonist
Danganronpa: Trigger Happy Havoc
2016
Est. copies
≈ 1.6M–2.6M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.5M after Steam's cut $15.9M–$36.2M before the cut
$19.99
38k reviews
Overwhelmingly Positive
AnimeVisual Novel
Chinese Parents
2018
Est. copies
≈ 821k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before the cut
$9.99
27k reviews
Very Positive
Unfortunate Spacemen
2020
Est. copies
≈ 187k–304k
SteamSpy 500k–1M
Est. revenue
Free
Free
8k reviews
Very Positive
Survival HorrorInvestigation
Kindergarten
2017
Est. copies
≈ 364k–592k
SteamSpy 200k–500k
Est. revenue
$500k–$1.3M after Steam's cut $909k–$2.1M before the cut
$4.99
11k reviews
Overwhelmingly Positive
FunnyGore

Sizing up your own game? See what its genre can realistically do before you build it.