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How many copies did Kindergarten sell?

Estimated copies sold
≈ 364k–592k
$500k–$1.3M after Steam's cut $909k–$2.1M before the cut
from 11k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kindergarten out and predicted the genre from its 8 similar games. Every figure here, including Kindergarten's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 858k–1.0M
best case 11.4M (POSTAL 2)
Games like Kindergarten

The middle of these games

≈ 858k–1.0M copies

≈ $6.1M–$12.9M after Steam's cut

from ~28k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Gore (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: POSTAL 2 at ≈ 8.7M–14.1M copies, ≈ $23.8M–$64.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 2k to 18k.
The genre you'd be entering
Your set
Your set clusters on Gore (4 of 8) and Violent (4 of 8).
The winners
Winners here lead with Violent + Dark Humor, priced around $10. The breakout hits carry Funny + Sandbox + Open World; a typical game here doesn't.
The era
The games you compared span 2009 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Maneater
2021
Est. copies
≈ 653k–1.1M
SteamSpy 500k–1M
Est. revenue
$7.2M–$19.3M after Steam's cut $13.1M–$29.7M before the cut
$39.99
26k reviews
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Open WorldDark Humor
POSTAL 2
2012
Est. copies
≈ 8.7M–14.1M
4.9x vs typical
SteamSpy 5M–10M
Est. revenue
$23.8M–$64.0M after Steam's cut $43.3M–$98.5M before the cut
$9.99
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Overwhelmingly Positive
ViolentDark Humor
High On Life
2022
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≈ 634k–1.0M
SteamSpy 500k–1M
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ComedyFPS
Doki Doki Literature Club Plus!
2021
Est. copies
≈ 798k–1.3M
SteamSpy 500k–1M
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$3.3M–$8.8M after Steam's cut $6.0M–$13.6M before the cut
$14.99
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Bad Rats: the Rats' Revenge
2009
Est. copies
≈ 938k–1.5M
too small to compare
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$1.99
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Cult ClassicPhysics
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≈ 1.4M–2.3M
SteamSpy 1M–2M
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GoreViolent
Party Hard
2015
Est. copies
≈ 615k–1000k
too small to compare
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$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$9.99
13k reviews
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Pixel GraphicsStealth
Borderlands Game of the Year Enhanced
2023
Est. copies
≈ 689k–1.1M
SteamSpy 1M–2M
Est. revenue
$5.7M–$15.3M after Steam's cut $10.3M–$23.5M before the cut
$29.99
28k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.