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How many copies did Immortal IDLE sell?

Estimated copies sold
≈ 2k–3k
$4k–$9k after Steam's cut $6k–$15k before the cut
from 86 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Immortal IDLE out and predicted the genre from its 8 similar games. Every figure here, including Immortal IDLE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 32k–60k
best case 87k (Multiverse Loot Hunter)
Games like Immortal IDLE

The middle of these games

≈ 32k–60k copies

≈ $98k–$262k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Multiverse Loot Hunter at ≈ 66k–108k copies, ≈ $218k–$587k after Steam's cut.

What it took to get here
About half the games that made it here had over 74 reviews in their first month; the spread ran 7 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Idler (8 of 8) and Loot (6 of 8).
The winners
Winners here lead with Creature Collector + Time Travel, priced around $12.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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