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How many copies did ⁤Square Wars sell?

Estimated copies sold
≈ 1k–2k
$2k–$4k after Steam's cut $3k–$7k before the cut
from 47 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ⁤Square Wars out and predicted the genre from its 8 similar games. Every figure here, including ⁤Square Wars's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–5k
best case 172k (Crying Suns)
Games like ⁤Square Wars

The middle of these games

≈ 3k–5k copies

≈ $8k–$24k after Steam's cut

from ~103 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Crying Suns at ≈ 131k–213k copies, ≈ $899k–$2.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 68 reviews in their first month; the spread ran 17 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Real Time Tactics (5 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Rogue-lite, priced around $18. The breakout hits carry Rogue-lite + Base-Building + City Builder; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Choices MatterStrategy

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