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How many copies did Touhou: Dreamland of Infinity sell?

Estimated copies sold
≈ 3k–4k
$14k–$38k after Steam's cut $26k–$59k before the cut
from 105 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Touhou: Dreamland of Infinity out and predicted the genre from its 8 similar games. Every figure here, including Touhou: Dreamland of Infinity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 14k–78k
best case 1.2M (Loop Hero)
Games like Touhou: Dreamland of Infinity

The middle of these games

≈ 14k–78k copies

≈ $101k–$459k after Steam's cut

from ~507 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Loop Hero at ≈ 905k–1.5M copies, ≈ $3.7M–$10.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 706 reviews in their first month; the spread ran 43 to 15k.
The genre you'd be entering
Your set
Your set clusters on Deckbuilding (7 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Tactical + Rogue-like, priced around $15. The breakout hits carry Resource Management + Pixel Graphics + Indie; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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