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How many copies did Vaporum sell?

Estimated copies sold
≈ 37k–59k
$201k–$541k after Steam's cut $366k–$832k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vaporum out and predicted the genre from its 8 similar games. Every figure here, including Vaporum's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–374k
best case 380k (FlyKnight)
Games like Vaporum

The middle of these games

≈ 3k–374k copies

≈ $10k–$1.2M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: FlyKnight at ≈ 289k–470k copies, ≈ $476k–$1.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 573 reviews in their first month; the spread ran 4 to 5k.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (8 of 8) and CRPG (5 of 8).
The winners
Winners here lead with Dungeon Crawler + First-Person, priced around $6.
The era
The games you compared span 2012 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Legend of Grimrock
2012
Est. copies
≈ 425k–691k
6.3x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before the cut
$14.99
7k reviews
Very Positive
FlyKnight
2025
Est. copies
≈ 289k–470k
11x vs typical
SteamSpy 200k–500k
Est. revenue
$476k–$1.3M after Steam's cut $866k–$2.0M before the cut
$5.99
12k reviews
Overwhelmingly Positive
Dungeon CrawlerFirst-Person
Wizardry: Proving Grounds of the Mad Overlord
2024
Est. copies
≈ 31k–50k
SteamSpy 100k–200k
Est. revenue
$296k–$796k after Steam's cut $538k–$1.2M before the cut
$34.99
1k reviews
Mostly Positive
Dungeon Scavenger
2019
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$30k before the cut
$7.99
113 reviews
Very Positive
ExplorationTactical RPG
StarCrawlers
2017
Est. copies
≈ 31k–50k
SteamSpy 50k–100k
Est. revenue
$170k–$457k after Steam's cut $309k–$703k before the cut
$19.99
899 reviews
Very Positive
Depths of Faveg
2024
Est. copies
≈ 694–1k
SteamSpy 20k–50k
Est. revenue
$953–$3k after Steam's cut $2k–$4k before the cut
$4.99
28 reviews
Positive
Class-BasedTurn-Based Combat
Burial Stone
2022
Est. copies
≈ 422–685
SteamSpy 20k–50k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$9.99
17 reviews
Positive
CRPGTactical RPG
Lunacid
2023
Est. copies
≈ 284k–461k
11x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$13.99
11k reviews
Very Positive
Dungeon CrawlerDark Fantasy

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