Sign in
wishvane

How many copies did Bullet Noir sell?

Estimated copies sold
≈ 620–1k
$2k–$5k after Steam's cut $4k–$8k before the cut
from 25 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bullet Noir out and predicted the genre from its 8 similar games. Every figure here, including Bullet Noir's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–2.5M
best case 11.2M (Ready or Not)
Games like Bullet Noir

The middle of these games

≈ 1.0M–2.5M copies

≈ $10.4M–$32.0M after Steam's cut

from ~38k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Ready or Not at ≈ 8.5M–13.9M copies, ≈ $117.4M–$315.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 3k to 143k.
The genre you'd be entering
Your set
Your set clusters on Crime (5 of 8) and Gore (4 of 8).
The winners
Winners here lead with Tactical + Realistic, priced around $50.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Ravenous Devils
2022
Est. copies
≈ 245k–398k
SteamSpy 500k–1M
Est. revenue
$336k–$903k after Steam's cut $611k–$1.4M before the cut
$4.99
10k reviews
Very Positive
ManagementCooking
Ready or Not
2023
Est. copies
≈ 8.5M–13.9M
9.2x vs typical
SteamSpy 5M–10M
Est. revenue
$117.4M–$315.6M after Steam's cut $213.4M–$485.5M before the cut
$49.99
344k reviews
Mostly Positive
TacticalRealistic
Party Hard
2015
Est. copies
≈ 615k–1000k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$9.99
13k reviews
Very Positive
Pixel GraphicsStealth
Mafia II: Definitive Edition
2020
Est. copies
≈ 953k–1.5M
SteamSpy 2M–5M
Est. revenue
$7.9M–$21.1M after Steam's cut $14.3M–$32.5M before the cut
$29.99
38k reviews
Mostly Positive
ActionAdventure
Mafia III: Definitive Edition
2020
Est. copies
≈ 1.6M–2.6M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$13.1M–$35.2M after Steam's cut $23.8M–$54.2M before the cut
$29.99
64k reviews
Mixed
CrimeOpen World
Crime Scene Cleaner
2024
Est. copies
≈ 846k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.8M after Steam's cut $12.7M–$28.9M before the cut
$29.99
34k reviews
Overwhelmingly Positive
SimulationCrime
RoboCop: Rogue City
2023
Est. copies
≈ 911k–1.5M
SteamSpy 500k–1M
Est. revenue
$10.0M–$26.9M after Steam's cut $18.2M–$41.4M before the cut
$39.99
37k reviews
Very Positive
FPSAction
Mafia: Definitive Edition
2020
Est. copies
≈ 2.7M–4.4M
2.9x vs typical
SteamSpy 1M–2M
Est. revenue
$30.1M–$80.8M after Steam's cut $54.6M–$124.3M before the cut
$39.99
110k reviews
Very Positive
Open WorldCrime

Sizing up your own game? See what its genre can realistically do before you build it.