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How many copies did Electro Bop Boxing League sell?

Estimated copies sold
≈ 2k–4k
$9k–$24k after Steam's cut $16k–$37k before the cut
from 87 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Electro Bop Boxing League out and predicted the genre from its 8 similar games. Every figure here, including Electro Bop Boxing League's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–4k
best case 1.2M (Hi-Fi RUSH)
Games like Electro Bop Boxing League

The middle of these games

≈ 3k–4k copies

≈ $10k–$29k after Steam's cut

from ~117 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Hi-Fi RUSH at ≈ 890k–1.4M copies, ≈ $7.3M–$19.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 128 reviews in their first month; the spread ran 32 to 11k.
The genre you'd be entering
Your set
Your set clusters on Rhythm (5 of 8) and Auto Battler (3 of 8).
The winners
Winners here lead with Mechs + Auto Battler, priced around $22. The breakout hits carry Strategy + Mechs + Wargame; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ActionPlatformer

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